Westward dev log #11: Shopping
The main focus of the work since the last dev log was to lay down the basis of the building system. Buildings in Westward will... Read more
In this category I’ll write short articles on a weekly basis to discuss the progress I make and the challenges I meet on the projects I’m working on. These logs will typically focus on high-level overviews and gameplay examples, and usually won’t include code snippets, but I will gladly provide them if there is any demand.
The main focus of the work since the last dev log was to lay down the basis of the building system. Buildings in Westward will... Read more
Most of the visible progress since the last dev log pertains to the completion of the inventory and equipment systems. The corresponding menu was already... Read more
The two main improvements of these past two weeks are the completion of the crafting system and the addition of forests to the landscape. Several... Read more
The very first playable demo of Westward is now online! You can “play” it at this address. Please note that this is a very, very... Read more
This dev log was delayed by a week because I was insanely busy with other stuff. This will be a short entry this time, because... Read more
These have been productive two weeks, with significant progress in the direction of an actual game. Networking My first goal was to have all the... Read more
I have been following the Phaser 3 dev log for months now, getting increasingly more enthusiastic as the engine matures. Both in terms of performance... Read more
I’ve been almost fully back at work on the algorithms that I’ll use to eventually build the world for my game. As a reminder, a... Read more
As the project is still in an early stage, I’m exploring a lot of different things to have a clear view of what could be... Read more
In the previous log, I discussed a way to manage a very large map, and raised the concern of having to actually populate such a... Read more