Westward dev log #31: Going open source
The main topics of this first dev log of the year are: going open source, new server and new camera controls! Going open source After... Read more
The main topics of this first dev log of the year are: going open source, new server and new camera controls! Going open source After... Read more
This update introduces abilities to the game, finally making experience and class levels useful! Click here to play the demo and discover the changes discussed... Read more
Starting from this update, the game world is now split into multiple regions. Within each region, several missions are made available depending on the situation... Read more
In this update the “enemy civilization” makes its big comeback, introducing a basic version of the main gameplay pillar of Westward and creating a new... Read more
As you may have noticed, the June dev log was skipped due to excess of sunshine. This doesn’t mean that development has stopped during that... Read more
The title of today’s dev log is not an attempt on my part to subtly communicate that I’m overworked and in need of more Patreon... Read more
The improvements since last time have focused on making the different buildings more functional and pretty. Here is the breakdown below! Click here to play... Read more
Most of the work since last time has focused on revamping a bit the world map and adding functionalities to it. In addition, the environment... Read more
It has been a while since the last Westward dev log, but it doesn’t mean I have stopped the development. In this post I discuss... Read more
As announced in the previous dev log, this new update introduces a significant shift in the gameplay in the form of what I call “organic... Read more