
Westward dev log #4 : improvement of procedural tools
I’ve been almost fully back at work on the algorithms that I’ll use to eventually build the world for my game. As a reminder, a... Read more
I’ve been almost fully back at work on the algorithms that I’ll use to eventually build the world for my game. As a reminder, a... Read more
In the previous log, I discussed a way to manage a very large map, and raised the concern of having to actually populate such a... Read more