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Month: September 2017

Posted on September 18, 2017September 18, 2017 Dev (B)log

Westward dev log #5: back to Phaser

I have been following the Phaser 3 dev log for months now, getting increasingly more enthusiastic as the engine matures. Both in terms of performance... Read more

Posted on September 4, 2017September 5, 2017 Dev (B)log

Westward dev log #4 : improvement of procedural tools

I’ve been almost fully back at work on the algorithms that I’ll use to eventually build the world for my game. As a reminder, a... Read more

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